Quest Board v4.4.0 · design B of 2

Session First

This design treats a game night as the thing you open, not the campaign. The app starts on this week, and every session is one page with three parts — Plan, Play and Review — that you move through in the order the evening actually happens. A short bar under the title stays with you on every page and names the one thing the group wants from you right now, and a row of session chips across the top of each campaign page lets you flick back through the whole story. The campaign’s reference — its wiki, map, party and quests — sits behind a World button at the end of that row, one step from whichever session you are in. As you look, ask two things: do you always know which part of the evening you are in, and does the list of checked events beside the write-up make the recap more trustworthy, or just longer?

Screen 1

Home — this week

Look at the one large card per campaign: it says when, who is coming, and the single thing it wants from you, and nothing else on the page competes with that button.

Desktop · Dana, who runs the game
Phone · Ines, who plays Nix Tallow
Screen 2

The session — Plan

Look at the strip of sessions and the Now bar above the page, the three phases across the top, and on the desktop the GM's prep sheet opening inside Plan rather than on a page of its own. The tabs work, and so do the chips in the strip.

Desktop · Dana, who runs the game
Phone · Ines, who plays Nix Tallow
Screen 3

The session — Play, in progress

Look at the desktop, which is Dana's split view — recording and rules lookup on the left, the shelf and the reveal button on the right — and the phone, which is what a player sees lying flat on the table.

Desktop · Dana, who runs the game
Phone · Ines, who plays Nix Tallow
Screen 4

The session — Review

Look at the recap on the left and, beside it, the checked list of events it was written from (beneath it on a phone). The desktop is the morning after, before Dana has approved anything; the phone is a player reading it once she has.

Desktop · Dana, who runs the game
Phone · Ines, who plays Nix Tallow
Screen 5

Prep tools

Look at the campaign-wide generators as one palette, with rules and bestiary lookup as a tool in its own right. The sheet for a particular session is deliberately not here — it lives in that session's Plan tab, and the banner points you there.

Desktop · Dana, who runs the game
Screen 6

World — the wiki’s front page and search

Look at the World button at the end of the session strip: the wiki is the campaign’s reference, one step from any session, and its front page leads with where the party is and who they have met. Search it for “tide” and the rules come back too, tagged. Only Dana sees the three suggestions from Session 13 and the health check.

Desktop · Dana, who runs the game
Phone · Marcus, who plays Wren Halloway
Screen 7

World — an NPC, Odile Marsh

Look at “Last seen” under her name, and at the three sessions it marks in the strip above: a page leans on the sessions it came from. On the desktop, switch to View as player to see what Wren gets. Hover or long-press a link for a preview; the dashed one has no page yet.

Desktop · Dana, who runs the game
Phone · Marcus, who plays Wren Halloway
Screen 8

World — editing Odile’s page

Look at the hatched GM blocks in Dana’s copy and the note at the top of Wren’s: players edit the same page, but never see or overwrite what the GM keeps private. The chips above Dana’s editor show its other states.

Desktop · Dana, who runs the game
Phone · Marcus, who plays Wren Halloway
Screen 9

World — the map

Look for the party’s trail down the coast, then zoom in: from the coast into Amberwake, and from Amberwake into the Drowned Halls. On the desktop Dana also sees what the players don’t — find the portal. On the phone Wren sees her own notes and the party’s, in a sheet that rises from the bottom.

Desktop · Dana, who runs the game
Phone · Marcus, who plays Wren Halloway
Screen 10

World — the party, the Lowmoor Irregulars

Look at the phone, where this is Wren’s own page in the campaign: who has come and gone over thirteen sessions, where the party stands, and what it carries. Her ring is only “a tarnished silver ring” to her; Dana sees what it really is, and one handout she has not revealed yet.

Desktop · Dana, who runs the game
Phone · Marcus, who plays Wren Halloway
Screen 11

World — a quest, the Tidewatch Ledger

Look at the quest log as chapters of the story, with Wren’s rumour waiting for Dana at the top. Dana’s copy of the ledger quest carries objectives and a reward the players cannot see; tap the ledger on the phone to compare. This is also where Prep tools → Quests now leads.

Desktop · Dana, who runs the game
Phone · Marcus, who plays Wren Halloway